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But, I see your point on not necessarily having a cheap and early repair unit could lead to more unforgiving games.

But that's the tradeoff, if you get more power for doing the same thing as another faction you risk losing more. but the power output you get for combining pgrens and halftracks is so much more just based on stats as well as build order availability. Yeah, it's easier to combine volksgren and halftracks.

Units should suck just enough that they can't operate on their own and require other units to be maximized to their potentially, and that shouldn't be a faction-based concept. I don't think rewarding players for basically playing the way that requires strategic/tactical thinking is the way to build a strategy game. pairing infantry with vehicles should be done by all factions, I don't see why it should be an inherent advantage to an entire faction. In early stage (i know and you know that i start with standard res) i often cant get my vehicles repaired in time untill i get the thrid building up with its repair station upgrade.Īnd the combat stats of my main line inf and even the better infantry isnt better (actually worse) than that of new Volksgrens and WH grens while spending effectively more. As WH its way easier to fall back with your vehicles, repair it with a cheap repair unit while your inf keeps fighting. The fact that their core inf can repair vehicles doesnt really helps as it effectively takes out both, the vehicles and your main line inf out of combat. So far its much easier to combine simple Volksgren and Halftracks/20 mm vehicles as it is to combine PE inf with vehicles. I refered to the faction as a whole benefiting more from infantry paired with vehicles, not just one doctrine of it.
